This is pretty fun! I beat the game, but one thing I don't understand is, what is the direction of the reflected shot based on? Because it seems a bit random and I can't seem to figure out what exactly it depends on.
Simple concept and fun to play! I cleared the game after some retries, especially against the melee enemies. Those were tricky to deal with!
Also, I wish the "aim" was more predictable. Maybe I'm doing something wrong, but I felt like the bounce angle was not where I expected it to go.
The boss fight was a new challenge with the bouncy lasers, but once I got back into a corner there was no way to get hit by them and I just had to bounce everything until something hit the boss.
A points system would be interesting. The faster you clear a level, the more points you get, or even have some kind of ranking system: D, C, B, A, S. At the end of a run you get a final score and ranking and this could be used to put scores in a leaderboard.
That was fun for a single playthrough! Clever take on "reflect" imo 😂-- I'm glad you dialed back the beta-stage speed of the warriors, cuz those made it really hard before... once you get the hang of the reflect directing, it becomes relatively easy.
The introduction of new enemy types was interesting, but I felt like it lost its touch after a couple of levels -- (this is opinion, but) it would've been fun to see a multi-stage boss fight with some more bullet hell-style mechanics, like spiral circles! A cooldown ability (e.g. "nin-nin" dodge or like radius-clear/save) on top of that to make Iroha's skillset broader could be spicier for the player, too. Great little game in short!
Yes, finished all levels without any problems. I like this game is short, fun and each new level increases the difficulty gradually without overdoing it
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This is pretty fun! I beat the game, but one thing I don't understand is, what is the direction of the reflected shot based on? Because it seems a bit random and I can't seem to figure out what exactly it depends on.
Nice game!
Simple concept and fun to play! I cleared the game after some retries, especially against the melee enemies. Those were tricky to deal with!
Also, I wish the "aim" was more predictable. Maybe I'm doing something wrong, but I felt like the bounce angle was not where I expected it to go.
The boss fight was a new challenge with the bouncy lasers, but once I got back into a corner there was no way to get hit by them and I just had to bounce everything until something hit the boss.
A points system would be interesting. The faster you clear a level, the more points you get, or even have some kind of ranking system: D, C, B, A, S. At the end of a run you get a final score and ranking and this could be used to put scores in a leaderboard.
Great jam game! :D
That was fun for a single playthrough! Clever take on "reflect" imo 😂-- I'm glad you dialed back the beta-stage speed of the warriors, cuz those made it really hard before... once you get the hang of the reflect directing, it becomes relatively easy.
The introduction of new enemy types was interesting, but I felt like it lost its touch after a couple of levels -- (this is opinion, but) it would've been fun to see a multi-stage boss fight with some more bullet hell-style mechanics, like spiral circles! A cooldown ability (e.g. "nin-nin" dodge or like radius-clear/save) on top of that to make Iroha's skillset broader could be spicier for the player, too. Great little game in short!
In level 7 isn't the chase enemy too fast?
Thanks for letting me know, I've updated the game. Let me know if there are still issues
Yes, finished all levels without any problems. I like this game is short, fun and each new level increases the difficulty gradually without overdoing it